How To Use Attributes¶
Introduction¶
Attributes in LLVM have changed in some fundamental ways. It was necessary to do this to support expanding the attributes to encompass more than a handful of attributes — e.g. command line options. The old way of handling attributes consisted of representing them as a bit mask of values. This bit mask was stored in a “list” structure that was reference counted. The advantage of this was that attributes could be manipulated with ‘or’s and ‘and’s. The disadvantage of this was that there was limited room for expansion, and virtually no support for attribute-value pairs other than alignment.
In the new scheme, an Attribute
object represents a single attribute that’s
uniqued. You use the Attribute::get
methods to create a new Attribute
object. An attribute can be a single “enum” value (the enum being the
Attribute::AttrKind
enum), a string representing a target-dependent
attribute, or an attribute-value pair. Some examples:
- Target-independent:
noinline
,zext
- Target-dependent:
"no-sse"
,"thumb2"
- Attribute-value pair:
"cpu" = "cortex-a8"
,align = 4
Note: for an attribute value pair, we expect a target-dependent attribute to have a string for the value.
Attribute
¶
An Attribute
object is designed to be passed around by value.
Because attributes are no longer represented as a bit mask, you will need to convert any code which does treat them as a bit mask to use the new query methods on the Attribute class.
AttributeSet
¶
The AttributeSet
class replaces the old AttributeList
class. The
AttributeSet
stores a collection of Attribute objects for each kind of
object that may have an attribute associated with it: the function as a
whole, the return type, or the function’s parameters. A function’s attributes
are at index AttributeSet::FunctionIndex
; the return type’s attributes are
at index AttributeSet::ReturnIndex
; and the function’s parameters’
attributes are at indices 1, ..., n (where ‘n’ is the number of parameters).
Most methods on the AttributeSet
class take an index parameter.
An AttributeSet
is also a uniqued and immutable object. You create an
AttributeSet
through the AttributeSet::get
methods. You can add and
remove attributes, which result in the creation of a new AttributeSet
.
An AttributeSet
object is designed to be passed around by value.
Note: It is advised that you do not use the AttributeSet
“introspection”
methods (e.g. Raw
, getRawPointer
, etc.). These methods break
encapsulation, and may be removed in a future release (i.e. LLVM 4.0).
AttrBuilder
¶
Lastly, we have a “builder” class to help create the AttributeSet
object
without having to create several different intermediate uniqued
AttributeSet
objects. The AttrBuilder
class allows you to add and
remove attributes at will. The attributes won’t be uniqued until you call the
appropriate AttributeSet::get
method.
An AttrBuilder
object is not designed to be passed around by value. It
should be passed by reference.
Note: It is advised that you do not use the AttrBuilder::addRawValue()
method or the AttrBuilder(uint64_t Val)
constructor. These are for
backwards compatibility and may be removed in a future release (i.e. LLVM 4.0).
And that’s basically it! A lot of functionality is hidden behind these classes, but the interfaces are pretty straight forward.